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Details using stencil and Smooth shift
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Modeller:

Create a cylinder in Top view 3m by 3m. Now extrude it down until the display in the bottom right corner reads 3m. Select the top and bottom polygons and remove them by pressing the K button. You should have this:



Assign a surface to the tube. Tractor Beam will do just fine! Make sure the double sided and smoothing options are selected. Press ok.
Now save this object as TractorBeam.LWO and export it to Layout. Now select the points along the top of the cylinder like this:



Now select the size button from the Modify menu.  (this part depends on where you position your ships!).  Position the cursor in Face view in the center of the points and size them to about 2%.  Now select the move tool and move the points straight up until the display reads 6m.
Now in Left view move the points to the left until the display reads minus 20m.  Now deselect the points and save this object as TractorMorph.LWO and export it to Layout. LAYOUT Select the Objects button and select the TractorMorph object and set the object dissolve to 100%.  Now select the TractorBeam object and set the Morph Amount to 100% and set the Morph target to TractorMorph. Now in the Surface settings select the Tractor Beam surface. Select the colour button and enter these values - (R, 153) (G, 190) (B, 247).  Now select the T button and select the Fractal noise texture.  Enter 0,0,0 as the texture colour.  Click the Texture Size button and enter (X, 35cm) (Y, 100m) (Z, 50cm).  In the Velocity options enter minus 10cm in the X and Z axis. Press ok to go back to the Main surfaces panel.  Set the base luminosity to 100%. Select the Transparency Texture button and select Cylindrical Image Map and use this image as the Texture map:



Make sure the Y axis button is selected then select the Automatic Sizing option and press ok to return to the Surfaces panel.  Save the objects.

That about does it!  The final product should look like this :



Ed Giddings





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